Let's talk

Q: I want to play, how do I sign up?

A: Here's our player signup Process:

Step 1: Purchase admission! The date announcement will be posted on the Facebook page and Slack chat in advance of registration day, and an Email will be sent out on the date of registration from our email list collected on the homepage. 


Step 2: If you are a new player, Staff will email you a character builder, and you will receive a housing survey before the event. If you are a returning player, you will receive a game on survey before the event.

Step 3: Attend the event! 

Q: Where is the Character Builder?

A: Staff will email you a link to the character builder form after you register for an event!  

Q: Can I just email my character backstory?

A: Moving into arc 2, staff cannot accept submissions of backstories via email. Please use the character builder form once you have registered for the event.

Q: I'd rather volunteer as an NPC (non player character) and help staff tell the story. Where's the Signup?

A: Fantastic! We'd love to have you. Email staff at attawaystaff@gmail.com or keep an eye on the facebook page https://www.facebook.com/groups/AttawayLarp/  Staff will post a signup sheet. 

Signup is required for volunteers, since staff needs to know who's coming and how much food to provide!

Q: I missed registration and want to be put on a waitlist!

A: Email attawaystaff@gmail.com with your request and we will give you your number space on the waitlist. 

Q: I want to talk to people who currently play! How do I do that?

A: Attaway has its own slack channel. Reach out to us via attawaystaff@gmail.com for a signup link and join the conversation! Additionally, you can find us at  https://www.facebook.com/groups/AttawayLarp/ 

Q: I want to establish a staff exchange with Attaway for the game I play/run! how do I do that?

A: Please have the staff of the game reach out to our team at attawaystaff@gmail.com

Q: Why is your cap 40 players? 

A: Our insurance limits the number of people we can have on site, and in order to keep a manageable staff/player ratio, we cap at a slightly lower number than other area games. In addition, we want to maintain a reasonable workload for our writing staff, and have found that with our team size, our sweet spot to maintain the quality of plot we are proud of is 40 players.